![]() There's probably a more precise way to calculate it but I guess it would need integers and stuff, so I limited myself to that. So yeah, at least you guys know where this comes from. The results will vary a bit depending on your TWR and such but it should usually be pretty darn accurate." but in the game settings in the main menu you can select stuff like infinite fuel etc. If you have multiple stages to get the first 1000m/s, just calculate the first as atmospheric and you do the same math as I did above to approximate the delta V of the one who goes through the limit. Here we can see that the total delta V expanded to get into orbit is 4530m/s and there's roughly 125m/s left in the launch stage, so the total delta V of the rocket was actually 4655m/s, which is only 60m/s from the predicted 4595m/s. To prove this out, I launched it with MechJeb to an altitude of 80k to have the most precise results possible: Then the other stages are considered vacuum, so 1562+1863+1197 = 4595m/s of delta V in total for our launch stage. So, for our first stage, wel'll get 1000m/s atmospheric + 562 vacuum, meaning we get a total of 1562m/s from our first stage. So, there will be 32% left of the vacuum delta V, so 0.32*1742=562m/s. 476/1476=0.32, meaning that 32% of the fuel will be left in the stage when it passes the "atmospheric limit". So, if we take away, 1000m/s from the fourth stage atmospheric delta V, theres 476m/s left. So let's start with stage 4, who has 1476 of delta V in atmosphere and 1724 in vacuum. Here, stage 4, 3 and 2 are used to get in orbit. I'll just repost my reply earlier to show you what I mean: I think it's just relevant to say it's a grosso modo technique, it's more of an approximation I took on a guess and that turns out to actually work. That actually comes from me, Inigma was wondering how to accurately find out how much the transition costs so I told him how I do. Okay, I see some people have been questionning the "1000m/s in atmosphere". All other Values listed here for MNA are in relation to Circular Orbits Only.Woah there Inigma, I see you pulled out my technique for calculating Atmospheric dV However this does not hold true for the other values listed in this section. MNA Value 3.1416 will always set your craft to halfway along it's orbit, regardless of weather it's a Circular Orbit or any size of Ellipse. Elliptical Orbits will require slightly different calculations Not Covered by this Guide.3.1416 Value always sets you at halfway along your Orbit, for both Circular and Elliptical.360 Degrees in a Circular Orbit = 6.2832, use this Number to Calculate your desired position.In Circular Orbit the values used for MNA will coincide with your Angular Position in Orbit.MNA is expressed in Radii, with a maximum of 2π."A pseudo-angle expressing the proportion of the orbital period that has passed since last periapsis." ( KSP Wiki ) Mean Anomoly: Essentially how much time and distance traveled along your Orbit relative to passing the Periapsis. ~"Learn Better Together"~ Sincerely Opt_0. So here it is with some extra KSP pics to put it into context. Then I realized it might be helpful to others as well. ![]() I had gone through and written all this information down in a small note book, primarily for the SMA Values. Just some simple discriptions, value ranges, and some example pictures. The Lower Sections covering the other Settings in the "Debug Menu>Cheats>Set Orbits" are explained in the simpliest way I could think of to make the information accessable to the widest player base possible. (You can copy-paste the SMA value directly from Steam Overlay to ingame Debug Menu) Your Votes count and help keep the Guide in Circulation so other Players may find it more easily, Thank you very Much! Feel free to share links to this Cheat Sheet. ![]() Add this Guide to your Favorites to find it quickly in Steam Overlay while In-Game. Simply enter the SMA Value shown in the charts into the Debug-Orbits Menu and arrive at desired Orbital Altitude around the selected planetary body. Charts include All Planetary Bodies: Lowest Safe to Highest Possible Orbit, and Synchronous Orbit where applicable. A transmissions total time and required energy can be determined from these properties. Put yourself in any Orbit Automatically with the Debug Menu. ![]()
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